
The majority of the opposition encountered during BEACHHEAD consisted of second line bondsman forces equipped with BattleMechs and vehicles of Inner Sphere technology.įollowing the success of Operation BEACHHEAD, Yankee and Zulu companies launched Operation SKYHOOK, in which they attempted to cut Jaguar supply and communication lines, with targets identified by local resistance cells. Elements of Zulu Company liberated Work Camps Alpha and Beta, rescued captured pilots from a prison barn, escorted a Raven to safety, and defended a resistance cell's base of operations. Yankee and Zulu companies launched Operation BEACHHEAD, which was aimed at destroying key Clan targets in the vicinity of the landing zone to establish a secure foothold on Port Arthur. The First Battalion of the First Davion Guards eliminated the Jaguar satellite network and cleared enemy ground forces from its intended landing site, but lost the DropShip York, which was carrying X-Ray Company, to the Smoke Jaguars' space defense system. In 3059 Operation BULLDOG, Zulu company from the Federated Commonwealth's First Davion Guards RCT was largely responsible for taking back the planet Port Arthur from Clan Smoke Jaguar. Inner Sphere circa 3056 - during Clan Invasion The game still has that classic progressive feel as your team 'levels up,' which I am very thankful for.".I like that they're quite varied and unique. The variation in new missions is pretty interesting.Makes it a lot easier to customize your 'Mechs the way you want. I like that you get a lot of salvage when you capture resources.Here, my favourites are reaching Veteran and Elite and I can still enjoy the game with them as such, and also train new people I don't normally use. Like I've seen you and others say in the past, by the time your team gets really skilled as Elites, the game is pretty much over. Love that my favourites have time to be promoted.I like this, since it makes everything more dynamic and interesting. It's no longer progression of 'start small and work your way up.' Instead, it is 'use what 'Mechs are right for the mission.' In one mission, you will have your Atlases, and in the next, are right back to Ullers and Cougars, haha. The variation in classes of 'Mechs is good, IE in the vanilla Beachhead, you only had light and medium 'Mechs.She's one of my absolute favourite MechWarriors and I like having her in my group. They're definitely needed during certain missions, ha! I like that I got Mantis earlier. It's really cool getting the Sniper and C ER-PPC earlier. The missions blend so well, and I love how you integrated the expansion weapons into the original. Absolutely love the seamlessness of the campaigns with the expansion content weapons and 'Mechs.They have female voices, but seeing a woman look like the Beast is a bit odd, to say the least. Many of the new female characters are set to male video sets during alerts.It also might be that much salvage is captured to make up for this, which, if this is true, is appreciated and makes up for this. The later missions sometimes give you like 5000, when it costs that much alone to repair a badly damaged mech! With that being said, I just started OP2, so that may improve in time, so I apologize if I have 'jumped the gun,' so to speak. I don't like that many missions don't give you any RP, or give you only a pittance.Overall, the difficulty feels just right, not too easy or too hard. I actually only have a very few complaints, but many praises.

Let me offer some commentary on my experience thus far. "I have been playing your Darkest Hours campaign for quite a while now, and I must say I absolutely love it.

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